Tanith 1st playing cards

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They reach the vital forge world of Urdesh, where an essential campaign will be won or lost that will determine the fate of the war. The loss of one of their war engines has cast them out of the warp, and ten years have passed. After a fierce fight, they learn the truth. Picking up from the events in the first Victory Omnibus, the Ghosts, their Imperial Navy crew, and the Regiment's followers find themselves suddenly back in realspace, with shattered memories, fogged minds, and being boarded. I think this series has reached its natural end or a transformation point.

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